CO-DESIGN, DESIGN A ROBOT! - AGILE PROJECT MANAGEMENT SIMULATION

Designed by JK Brickworks

The biggest driver of project management is change. But change is everywhere. Learn to manage change, lead a project science and art.

CHANGE

The biggest driver of project management is change. But change is everywhere. Learn to manage change, lead a project science and art.

The projects are carried out by people. Together, they analyze and solve problems. With the goal in mind they make decisions together.

COOPERATION

The projects are carried out by people. Together, they analyze and solve problems. With the goal in mind they make decisions together.

Projects start and end and that’s what happens to the team. One vital team key initially not even the coach or the player but his identity. You need to create a team DNAso that everyone fits them as best they can.

TEAM IDENTITY

Projects start and end and that’s what happens to the team. One vital team key initially not even the coach or the player but his identity. You need to create a team DNAso that everyone fits them as best they can.

The true value of a company is given by how quickly people can organize into new teams. Is it appropriate for the new community to provide a value environment to which new members can flexibly adapt in the short term.

VALUE

The true value of a company is given by how quickly people can organize into new teams. Is it appropriate for the new community to provide a value environment to which new members can flexibly adapt in the short term.

Design a robot and build it! Because being an engineer is good!

During project simulation, everything that happens in reality happens: setting goals, taking on subtasks and responsibilities, elements of decisions and change that become necessary to deal with immediately. Even a real project management!

ROBOT PROJECT MANAGEMENT

Robotépítés - játékos projektmenedzsment

Design a robot and build it! Because being an engineer is good!

During project simulation, everything that happens in reality happens: setting goals, taking on subtasks and responsibilities, elements of decisions and change that become necessary to deal with immediately. Even a real project management!

The prototype is tested and approved by the team. Redesign if necessary.
From the experience gained and the mistakes made, the members filter what they have learned.
Feedback is the foundation of a well-functioning culture.

SPRINT RETROSPECTIVE

Team retrospective - játékos projektmenedzsment

The prototype is tested and approved by the team. Redesign if necessary.
From the experience gained and the mistakes made, the members filter what they have learned.
Feedback is the foundation of a well-functioning culture.

CONTACT US

Send us a message, we would like to hear your opinion!
Call or email us if you have any questions, comments or suggestions!

Emailinfo@hellorobotika.hu

Phone: +36 70 555 7131